* R Mana:Burning Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Old East Road You are standing on the most frequented road of all Middle-Earth. You can walk without any difficulties on this nice and smooth road. But be sure not to get off this road if you want no trouble. Vande has arrived from the north riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most frequented road of all Middle-Earth. You can walk without any difficulties on this nice and smooth road. But be sure not to get off this road if you want no trouble. Vande has arrived from the west riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most frequented road of all Middle-Earth. You can walk without any difficulties on this nice and smooth road. But be sure not to get off this road if you want no trouble. Vande has arrived from the west riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most frequented road of all Middle-Earth. You can walk without any difficulties on this nice and smooth road. But be sure not to get off this road if you want no trouble. Vande has arrived from the west riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves north riding the warhorse. You follow Ares. The Lower Forest You are standing in a dense forest, just along the road. You see a small path to the north, but the forest seems to continue even further. The air is fresh. An agreeable scent of pine floats around you. You feel relaxed as you talk joyfully in the forest. Vande has arrived from the south riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves north riding the warhorse. You follow Ares. The High Path You are standing on a wide path, on the top of the hills. But the forest is so dense, you can't see what really surrounds this forest. You guess the hills must continue to the north. Vande has arrived from the south riding the trained horse. * R Mana:Burning Move:Tired> Ares leaves north riding the warhorse. You follow Ares. ZBLAM! A pack horse (x) doesn't want you riding him anymore. You stop riding a pack horse (x). Vande leaves north riding the trained horse. * HP:Fine Mana:Burning Move:Tired>st You stop resting, and stand up. * HP:Fine Mana:Burning Move:Tired>ride You pick up a pack horse (x)'s reins, and start riding him. * R HP:Fine Mana:Burning Move:Tired>n The High Forest You are standing in a dense forest, just along the road. You can see the forest continuing to the north, becoming higher and higher. The soil is so wet here that your shoes are all full of mud. Maybe you should take some time to wash them up ? You hear the soft sound of falling water just next to you. Time for a bath ? You look at your dirty equipement : really not presentable ! Exits: North East South. * R HP:Fine Mana:Burning Move:Tired> Ares tells you 'all n' * R HP:Fine Mana:Burning Move:Tired>n The Small Waterfall You are in front of a steep cliff. It is impossible to go further. You notice a small brook. Some clear water springs out between the rocks; it runs down in an agreeable melody; you wish you could hear such music more often. The only exit is south. A clear spring babbles as cool water trickles out of the ground. Ares the Man, wielding a two-handed axe, is here, riding the warhorse. The warhorse is standing here, ridden by Ares. Vande the Man, wielding an engraved warhammer, is here, riding the trained horse. The trained horse is standing here, ridden by Vande. Exits: South Down. * R HP:Fine Mana:Burning Move:Tired> Saving Macos. * R HP:Fine Mana:Burning Move:Tired>lead Ares says 'we kill all whats near' * R HP:Fine Mana:Burning Move:Tired>You stop riding a pack horse (x). A pack horse (x) starts following you. * HP:Fine Mana:Burning Move:Tired>q stat OB: 14%, DB: 27%, PB: 2%, Armour: 2%. Wimpy: 70. Mood: aggressive. Needed: 420,554 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal. Affected by: - detect invisibility * HP:Fine Mana:Burning Move:Tired> Ares opens the branches. * HP:Fine Mana:Burning Move:Tired> Vande smiles happily. * HP:Fine Mana:Burning Move:Tired> Ares carefully examines the ground around him, looking for tracks... * HP:Fine Mana:Burning Move:Tired> Vande dismounts from the trained horse, and stops riding him. The trained horse now follows Vande. * HP:Fine Move:Tired>cli Ok, from now you'll climb if necessary. * C HP:Fine>whe Players in your zone: -------------------- Macos - The Small Waterfall Ares - The Small Waterfall Vande - The Small Waterfall Tarapita narrates 'they w of windswept now' * C HP:Fine> Vande smiles happily. * C HP:Fine> Ares narrates 'who?' * C HP:Fine> Tarapita narrates 'durlak grishelda' * C HP:Fine> Ares narrates 'who w of windswept ?' * C HP:Fine> Ares narrates 'hmm ' * C HP:Fine> Tarapita narrates 'i take em to neni now' * C HP:Fine>whois grishelda Grishelda Blacktooth, the Vile is a level thirty-three Orkish Assassin. * C HP:Fine> Ares narrates 'ok' * C HP:Fine> Ares says 'ride' * C HP:Fine>ride A pack horse (x) stops following you. You pick up a pack horse (x)'s reins, and start riding him. * R C HP:Fine> The trained horse stops following Vande. Vande picks up the trained horse's reins, and starts riding him. * R C HP:Fine> Ares leaves south riding the warhorse. You follow Ares. The High Forest You are standing in a dense forest, just along the road. You can see the forest continuing to the north, becoming higher and higher. The soil is so wet here that your shoes are all full of mud. Maybe you should take some time to wash them up ? You hear the soft sound of falling water just next to you. Time for a bath ? You look at your dirty equipement : really not presentable ! Vande has arrived from the north riding the trained horse. * R C HP:Fine> Ares leaves east riding the warhorse. You follow Ares. The High Forest You are standing in a dense forest, just along the road. You can see the forest continuing to the north, becoming higher and higher. The soil is so wet here that your shoes are all full of mud. Maybe you should take some time to wash them up ? You hear the soft sound of falling water just next to you. Time for a bath ? You look at your dirty equipement : really not presentable ! Vande has arrived from the west riding the trained horse. * R C HP:Fine> Ares leaves east riding the warhorse. You follow Ares. The High Forest This is a dense forest, just along the road. You can see the forest continuing to the north, becoming higher and higher. You hear the soft sound of falling water just next to you. Vande has arrived from the west riding the trained horse. * R C HP:Fine> Ares leaves south riding the warhorse. You follow Ares. The High Path You are standing on a wide path, on the top of the hills. But the forest is so dense, you can't see what really surrounds this forest. You guess the hills must continue to the north. Vande has arrived from the north riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most popular road of Middle-Earth. There seems to be no real difficulty to walk on this well prepared road. You feel quite safe on this road, but you shiver as you look around you. You wish you'd never have to quit this road...the outside world is so frightening ! Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most popular road of Middle-Earth. There seems to be no real difficulty to walk on this well prepared road. You feel quite safe on this road, but you shiver as you look around you. You wish you'd never have to quit this road...the outside world is so frightening ! Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Old East Road You are standing on the most popular road of Middle-Earth. There seems to be no real difficulty to walk on this well prepared road. You feel quite safe on this road, but you shiver as you look around you. You wish you'd never have to quit this road...the outside world is so frightening ! Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road This is the great road which stretches east and west across Eriador. Built over two thousand years ago, the traffic along this road must have once been considerable to justify the expense. Nowadays, there are few travellers to marvel at this great feat of construction. The road cuts through the flat land here, shadowed by the impressive hedge of thorny bushes to the south and the thick expanse of bracken of the plains to the north. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road The road here curves northward to approach closer under the watchful eye of Weathertop. This great conical hill lies fully ten miles in a northwesterly direction, yet from this distance it is still striking. Vande has arrived from the west riding the trained horse. * R C> Ares leaves north riding the warhorse. You follow Ares. The Old East Road The road bends here slightly, the westerly stretch snaking southwards before continuing onwards to Bree. East, the road passes within a few miles of the southern flank of Weathertop, known as Amon Sūl by the learned. Vande has arrived from the south riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road This is a lonely countryside, flat for miles about, bar the north where lies the distinctive shape of Weathertop. Isolated as it is from the rest of the range of hills, it marks the southern end of the Emyn Sūl. A trail in the flat terrain before the hill curves southwards, towards this road. A grey hare stands alert, looking and listening for predators. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Crossing of the paths Directly south of Weathertop, a meeting of ways occurs. The first is the great road built by Elendil's followers long ago, unbroken for many miles in either the east or west direction. The second route is a simple trail, with few stones to mark it. This trail crosses the passage of the road. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road The mighty road, pitted by pot holes and tumbled stones, stands raised on its bank above the surroundings. This point near the southern tip of the last of the hills marks the border between the lands west, and the Lone-lands east. Only the hedge of bushes spoils the nearby view, its thick thorns allowing one only a glimpse of the lands to the south. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road The road bends before continuing along its seemingly endless voyage across Eriador. The landscape is dominated by the terrain to the northwest, which consists of a range of hills rising to almost a thousand feet in height. The largest is also the nearest and it is the well-known Weathertop. Vande has arrived from the west riding the trained horse. * R C> Ares leaves north riding the warhorse. You follow Ares. The Old East Road This is the East Road, raised above the surrounding barren lands which form the western limits of the Lone-lands. No signs of life for miles around make the name quite apt, though the locale is not without features. Barring the way south-east is the thorny wall of hedge that marked the ancient border of Cardolan, one of the divided kingdoms of Arnor. Meanwhile further away, to the north-west is the conical shape of Weathertop, the last of the Weather Hills. A grey hare stands alert, looking and listening for predators. Vande has arrived from the south riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. The Old East Road The road through the Lone-lands continues on its east-west route. North lies the great expanse of plains, scrub and stunted shrub dotting the landscape. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Bridge over the Nen-i-Sūl The East Road crosses the Nen-i-Sūl river. Since the river flows at the bottom of a sizeable ravine, an impressive bridge spans the sides in a single arch of twenty yards. The sides of the bridge are walled by the same limestone of the land, though with the centuries the walls have become badly eroded. The underside of the bridge acts as an amplifier for sounds from below, so the echoes of splashing reverberate, as the river passes below. Vande has arrived from the west riding the trained horse. * R C> Ares leaves east riding the warhorse. You follow Ares. Bend in the Old East Road The great road bends, though why the builders shifted the course of the road in not known. The ever-attendant hedgewall to the south keeps its course so now the road diverges from the briars by a few miles. This allows some leeway to leave the road to the east but the barren land is not too encouraging. Tarapita the Dwarf, wielding a Dśnadan blade, is here, riding a mountain mule. A mountain mule is standing here, ridden by Tarapita. Vande has arrived from the west riding the trained horse. * R C>cst colour spray Tarapita leaves west riding a mountain mule. c 'store' colour spray You start to concentrate... Tarapita has arrived from the west riding a mountain mule. Tarapita disbands his group. cst colour spray Ok. You stored it. * R C Mana:Hot>Tarapita raises his hand. c 'store' colour spray You start to concentrate... Khird narrates 'anyone got a ruby ring to trade away!' Ok. You failed. * R C Mana:Hot> Tarapita is now a group member. A mountain mule is now a group member. * R C Mana:Hot>cst colour spray c 'store' colour spray You start to concentrate... Ares says 'target grishnelda' Ok. You stored it. * R C Mana:Cold>l Bend in the Old East Road The great road bends, though why the builders shifted the course of the road in not known. The ever-attendant hedgewall to the south keeps its course so now the road diverges from the briars by a few miles. This allows some leeway to leave the road to the east but the barren land is not too encouraging. Ares the Man, wielding a two-handed axe, is here, riding the warhorse. The warhorse is standing here, ridden by Ares. A pack horse (x) is standing here, ridden by you. Vande the Man, wielding an engraved warhammer, is here, riding the trained horse. The trained horse is standing here, ridden by Vande. Tarapita the Dwarf, wielding a Dśnadan blade, is here, riding a mountain mule. A mountain mule is standing here, ridden by Tarapita. * R C Mana:Cold> The pale light of the moon appears as it rises in the east. A mountain mule yawns his head off. Tarapita bleeds from open wounds. * R C Mana:Cold> Alakan narrates 'i've got a ring...' * R C Mana:Cold> *Dūrlak the Orc* has arrived from the north riding a hungry warg. *an Orc* has arrived from the north riding a hungry warg. * R C Mana:Cold> *an Orc* gets a flask of orkish draught from a sable pouch. * R C Mana:Cold> *Dūrlak the Orc* smites a mountain mule's left hindfoot extremely hard and shatters it. * R C Mana:Cold> Ares says 'ko' * R C Mana:Cold> Vande crushes *Dūrlak the Orc*'s body extremely hard. * R C Mana:Cold> Ares says 'ko' * R C Mana:Cold> *an Orc* barely shoots Tarapita's left leg and tickles it. * R C Mana:Cold> Tarapita says 'fol' Ares says 'ko' * R C Mana:Cold> *Dūrlak the Orc* panics, and attempts to flee. Tarapita slashes *an Orc*'s head extremely hard. *an Orc* tries to hit Tarapita, but he parries successfully. A mountain mule barely hits *Dūrlak the Orc*'s left foot and tickles it. * R C Mana:Cold>ll 2.orc *Dūrlak the Orc* panics, and attempts to flee. *Dūrlak the Orc* leaves east riding a hungry warg. * R C Mana:Cold> Ares smites *an Orc*'s right hand extremely hard and shatters it. * R C Mana:Cold>c 'lightning bolt' 2.orc Nobody here by that name. * R C Mana:Cold> *Dūrlak the Orc* has arrived from the east riding a hungry warg. * R C Mana:Cold> *Dūrlak the Orc* leaves west riding a hungry warg. *an Orc* tries to shoot Tarapita, but he parries successfully. * R C Mana:Cold> *an Orc* panics, and attempts to flee. *an Orc* panics, but can't stop fighting to flee. * R C Mana:Cold> Tarapita slashes *an Orc*'s right arm very hard and shatters it. *an Orc* panics, and attempts to flee. *an Orc* leaves north riding a hungry warg. * R C Mana:Cold> *an Orc* has arrived from the north riding a hungry warg. * R C Mana:Cold> Tarapita tries to slash *an Orc*, but she parries successfully. * R C Mana:Cold> *an Orc* panics, and attempts to flee. *an Orc* leaves east riding a hungry warg. * R C Mana:Cold> Tarapita leaves north riding a mountain mule. * R C Mana:Cold>lcol 2.orc Arglebargle, glop-glyf!?! * R C Mana:Cold> Ares leaves east riding the warhorse. You follow Ares. The Three-fools' Stone Within sight of the East Road, lies the remains of the marker which denoted the meeting point of the three sister realms after the division of Arnor: Arthedain and its former stronghold at Amon Sūl to the northwest; the downs of Cardolan to the south and west; and the endless plains of Rhudaur to the east. In the time of the Dśnedain kingdoms, this marker was known as the Seroneldėon Tarma or Three-friends' Pillar. After the wars which broke the kingdoms, travellers passing along the road have referred to the ruins as the Folly of the North or more commonly: The Three-fools' Stone. Some small rocks have been piled into a mound here. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Tarapita has arrived from the west riding a mountain mule. * R C Mana:Warm> Vande smiles happily. Ares carefully examines the ground around him, looking for tracks... * R C Mana:Warm> Tarapita leaves east riding a mountain mule. * R C Mana:Warm> Hilroy narrates 'moon rises and starts it journey, It is the middle of the afternoon.' * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Grasslands On this side of the Weather Hills the ground is flat as far as the eye can see. The grass growing here is short and tough, and there is not a tree for miles around. The impressive thorny bushes of the hedgewall lie south of this ground, forming an impenetrable barrier to all travellers. To the north you can still see the Old East Road. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains Within an endless expanse of overgrown grass, you journey. The geography seems pretty constant for miles around. To the north, not far away, you espy the reassuring sight of the old east road, making its way through the miles of desolation that is the lone-lands. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains As you examine the grass closer you are able to discern what appears to be a trail running north and south. Looking south you realize that the trail leads from the road to a castle, a few miles away. To the east and west the plains stretch out in an endless sea of swaying grass. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains The grass is dry and brownish and cracks under your feet. It would be hard to move around without leaving obvious tracks here. Scanning your surroundings reveals nothing but endless plains, a small patch of brush to your east and of course the road just north of you. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. A Patch of Brush Here you have become entangled in a patch of thorny bushes which grow here. The bushes form a dense weave, and it is with effort that you struggle to move through. To the north, the plains clear to form the old east road, but in other directions there is just endless plains. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. Plains You are standing just south of some brushwood. The vegetation is truly prospering here and the grass is tall and green. Sounds of animals scurrying around reaches your ears. Vande has arrived from the north riding the trained horse. Nómir narrates '...and?' * R C Mana:Warm> Ares leaves west riding the warhorse. You follow Ares. Plains The grass is quite low around here, lower than usual. It's strangely quiet here and the sky seems nearer than you've ever experienced it before. Looking westwards you notice a way through the great hedge. The grass also appears trampled in that direction. A lone hawk soars high above you. Vande has arrived from the east riding the trained horse. * R C Mana:Warm> Ares leaves west riding the warhorse. You follow Ares. A Break in the Great Hedge A sudden opening in the great hedge allows you to pass through the dense vegetation. A close examination of the ground reveals, among others, what appears to be humanoid tracks leading north and south. Looking far south a castle rises, a few miles from where you stand. A large flat rock lies here, its surface etched with markings. Vande has arrived from the east riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. An Old Trail by a Fortress The weather-beaten old trail makes its way through the endless plains of rocky grases, following the southern edge of the thorny hedgewall of Cardolan. At this point, the hedge to the north has been burned and cleared and a wide path is now possible north. Beyond the hedge, the most prominant sight is the great hill of Amon Sūl. To the south, a cleared road leads from the trail to the gates of a castle. Many tracks on the ground show that the fortress is still in use. Vande has arrived from the north riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. Before the Castle Gate You are standing in front of the castle gate where the rusty old portcullis lies shattered on the ground in three pieces. The castle wall is full of holes but its structure is still pretty stable. Through the gate you can see a dusty castle yard. Vande has arrived from the north riding the trained horse. * R C Mana:Warm> Vande says 'heere tara?' * R C Mana:Warm> Glorfin narrates 'what's wrong with that?' * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. Old Castle Gate A large iron gate hangs here halfway open with its long sharp ends pointing towards the ground. The gate creaks loudly and shakes with even the slightest breeze. The slightest vibrations could bring the gate crashing down. There is a wooden rail freshly built just outside the gate, a place to tie the horses and walk through the gate. The surface of the walls around the gate has become discoloured from the rust that pours off the iron bars. A few bars from the gate are missing near the bottom from where the rust has eaten all the way through them. Vande has arrived from the north riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. Castle Yard The castle walls loom above from all sides within these grounds, with some stairs leading up to the top of the walls. The stairs have many cracks and holes in them, some steps missing completely. There is a large stone building over towards the corner of the yard, with some letters etched in the stone above the doorway. Some grass grows in patches all around the yard with mud covering the rest of the land. Further south is the entrance to the castle itself. Vande has arrived from the north riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. The Castle Square take coins corpse take coins corpse still water that is left in the bottom of it. A brick pathway leads around the fountain from the gate, all the way up to the large entrance to the keep. Grass and weeds grow through the cracks that line this path. Ivy grows throughout the area, taking a stranglehold wherever it can. A crumbling fountain is in the middle of the place. Vande has arrived from the north riding the trained horse. * R C Mana:Warm>You can't find any container named corpse. * R C Mana:Warm> Hilroy narrates 'does it normally rise this TIME of the DAY' Nómir narrates 'You never see the moon during the day? ;)' * R C Mana:Warm> A hungry warg has arrived from the south. * R C Mana:Warm> A hungry warg leaves north. * R C Mana:Warm> Vande begins some strange incantations... * R C Mana:Warm> Ares leaves north riding the warhorse. You follow Ares. Castle Yard The castle walls loom above from all sides within these grounds, with some stairs leading up to the top of the walls. The stairs have many cracks and holes in them, some steps missing completely. There is a large stone building over towards the corner of the yard, with some letters etched in the stone above the doorway. Some grass grows in patches all around the yard with mud covering the rest of the land. Further south is the entrance to the castle itself. *Dūrlak the Orc*, wielding a two-handed sword, is here, riding a hungry warg. A hungry warg is standing here, ridden by *Dūrlak the Orc*. Vande has arrived from the south riding the trained horse. * R C Mana:Warm> col 2.orc *Dūrlak the Orc* leaves north riding a hungry warg. Zorak narrates 'moon just as likely to out during day as night' * R C Mana:Warm> Ares leaves north riding the warhorse. You follow Ares. Old Castle Gate A large iron gate hangs here halfway open with its long sharp ends pointing towards the ground. The gate creaks loudly and shakes with even the slightest breeze. The slightest vibrations could bring the gate crashing down. There is a wooden rail freshly built just outside the gate, a place to tie the horses and walk through the gate. The surface of the walls around the gate has become discoloured from the rust that pours off the iron bars. A few bars from the gate are missing near the bottom from where the rust has eaten all the way through them. *Dūrlak the Orc*, wielding a two-handed sword, is here, riding a hungry warg. A hungry warg is standing here, ridden by *Dūrlak the Orc*. Vande has arrived from the south riding the trained horse. * R C Mana:Warm>Ares smites *Dūrlak the Orc*'s right leg extremely hard. c 'colour spray' 2.orc Nobody here by that name. * R C Mana:Warm> Outo narrates '*stare*' * R C Mana:Warm> *Dūrlak the Orc* panics, and attempts to flee. *Dūrlak the Orc* leaves north riding a hungry warg. * R C Mana:Warm>col 2.orc c 'colour spray' 2.orc Nobody here by that name. * R C Mana:Warm> Enforcer narrates 'any spare smiting human warrior level 21+? ;)' * R C Mana:Warm> Ares leaves north riding the warhorse. You follow Ares. Before the Castle Gate You are standing in front of the castle gate where the rusty old portcullis lies shattered on the ground in three pieces. The castle wall is full of holes but its structure is still pretty stable. Through the gate you can see a dusty castle yard. Vande has arrived from the south riding the trained horse. * R C Mana:Warm>col 2.orc c 'colour spray' 2.orc Nobody here by that name. Ares leaves north riding the warhorse. You follow Ares. An Old Trail by a Fortress The weather-beaten old trail makes its way through the endless plains of rocky grases, following the southern edge of the thorny hedgewall of Cardolan. At this point, the hedge to the north has been burned and cleared and a wide path is now possible north. Beyond the hedge, the most prominant sight is the great hill of Amon Sūl. To the south, a cleared road leads from the trail to the gates of a castle. Many tracks on the ground show that the fortress is still in use. Vande has arrived from the south riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. Before the Castle Gate You are standing in front of the castle gate where the rusty old portcullis lies shattered on the ground in three pieces. The castle wall is full of holes but its structure is still pretty stable. Through the gate you can see a dusty castle yard. Vande has arrived from the north riding the trained horse. * R C Mana:Warm> Nómir narrates 'You don't go out much do you? ;)' * R C Mana:Warm> Glorfin narrates 'it can rise at any time' * R C Mana:Warm> Ares carefully examines the ground around him, looking for tracks... * R C Mana:Warm>q Forge narrates 'wtf' * R C Mana:Warm>stat OB: 14%, DB: 27%, PB: 2%, Armour: 2%. Wimpy: 70. Mood: aggressive. Needed: 420,554 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal. Affected by: - stored spell colour spray. - stored spell colour spray. - detect invisibility * R C Mana:Warm> Vande begins some strange incantations... * R C Mana:Warm> Vande utters the words 'detect invisibility' * R C Mana:Warm> Vande smiles happily. * R C Mana:Warm>q stat OB: 14%, DB: 27%, PB: 2%, Armour: 2%. Wimpy: 70. Mood: aggressive. Needed: 420,554 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal. Affected by: - stored spell colour spray. - stored spell colour spray. - detect invisibility * R C Mana:Warm> Outo narrates 'didnt you know moon rises when sun goes down!' * R C Mana:Warm> Ares carefully examines the ground around him, looking for tracks... * R C Mana:Warm>sa durlak?? Ok. * R C Mana:Warm>inf Hilroy narrates 'I guess I always look at ground for tracks, and occasional eagle flying over head' * R C Mana:Warm>You are speaking in Westron. You are a male Noldo. You are 98 years, 4 months and 4 days old. You have played 12 days and 8 hours (real time). This ranks you as Macos the Elven Wizard (level 20). You are six feet two and weigh ten stone. Perception: vision 50, hearing -1, smell -30. Alertness: normal. You are a firm believer in the values of Right and Wrong. You are a citizen of Bree, Fornost, the Grey Havens, and Rivendell. You are carrying thirty-seven pounds of equipment. A tad uncomfortable, but no problem. Your base abilities are: Str:8 Int:19 Wis:18 Dex:13 Con:10 Wil:19 Per:11. Offensive Bonus: 14%, Dodging Bonus: 27%, Parrying Bonus: 2%. Your armour protects 2% of your body. You have 125/125 hit, 54/140 mana, and 67/121 movement points. You will flee if your hit points go below 70. Your mood is aggressive. You have scored 3,634,446 experience points and you have 31,426 travel points. You need 420,554 exp. points and 0 travel points to reach the next level. You have 5 celeb pennies 44 busc pennies. You will climb if necessary. You are subjected to the following temporary effects: - stored spell colour spray. - stored spell colour spray. - detect invisibility * R C Mana:Warm> Ares nods solemnly. * R C Mana:Warm> Ares leaves north riding the warhorse. You follow Ares. An Old Trail by a Fortress The weather-beaten old trail makes its way through the endless plains of rocky grases, following the southern edge of the thorny hedgewall of Cardolan. At this point, the hedge to the north has been burned and cleared and a wide path is now possible north. Beyond the hedge, the most prominant sight is the great hill of Amon Sūl. To the south, a cleared road leads from the trail to the gates of a castle. Many tracks on the ground show that the fortress is still in use. Vande has arrived from the south riding the trained horse. * R C Mana:Warm>dr skin Ares leaves north riding the warhorse. You follow Ares. A Break in the Great Hedge A sudden opening in the great hedge allows you to pass through the dense vegetation. A close examination of the ground reveals, among others, what appears to be humanoid tracks leading north and south. Looking far south a castle rises, a few miles from where you stand. A large flat rock lies here, its surface etched with markings. Vande has arrived from the south riding the trained horse. * R C Mana:Warm>You drink the water. You do not feel thirsty anymore. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains The grass is quite low around here, lower than usual. It's strangely quiet here and the sky seems nearer than you've ever experienced it before. Looking westwards you notice a way through the great hedge. The grass also appears trampled in that direction. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Glorfin narrates 'does not' * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains You are standing just south of some brushwood. The vegetation is truly prospering here and the grass is tall and green. Sounds of animals scurrying around reaches your ears. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Rough Grounds Sharp rocks and thorny bushes makes it harder to walk here. Not much grass grows between the rocks. To the west and north however, the vegetation is more dense. The rough grounds continue to the east and south. A lone hawk soars high above you. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Rough Grounds You carefully squeeze your way between two bushes and walk around some large rocks. The place is rather weird and it seems easy to get lost here among the many rocks but to your southeast you can see the remains of an old crumbling castle. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains The grass appears somewhat trampled here; studying the ground more carefully reveals some tracks leading to and from the road. Apparently some travellers before you stepped off the road here, perhaps to rest some before continuing their journey. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains Running in parallel with the road, these plains show many tracks of travellers having stepped off the road. The plains continue in what appears to be endless fields to the east and to the west. Examining the ground reveals tracks of both smaller creatures and of larger, hooved animals. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Plains The grassy plains come to an abrupt end here as tougher vegetation eastwards prevent the sunlight from reaching the ground. Not much can be seen from within the brush, but sounds of moving creatures reaches your ears. To the north the Old East Road is clearly visible. South of here, wide white plains begin. Far away beyond these, a green line is visible below the horizon - the Great Hedge. A grey hare stands alert, looking and listening for predators. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. In The Brush This is a lonely and infertile land of stunted trees, brown bushes, unhealthy- looking thickets, and mud flats. There is little sign of life. Perhaps it is true that this was fertile land once, hundreds of years ago, as the scholars say; but no trace of civilization remains that you can see. A raider is here, looking for plunder. A raider is here, looking for plunder. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Thorny Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. `Where has the road gone?', you ask yourself as you scan the brush for any sign of the road, but unless your eyes decieve you, you find no sign of the road. It is as if the Old East Road never was. A small, naked humanoid creature glares at you. Vande has arrived from the west riding the trained horse. * R C Mana:Warm>whe Players in your zone: -------------------- Ares - Thorny Brush Macos - Thorny Brush Vande - Thorny Brush * R C Mana:Warm> Ares leaves east riding the warhorse. You follow Ares. Thorny Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slowly and painfully, through this sea of thorns. Scanning the expanse of grey plains for some sort of landmark, you realize to your suprise and dismay that you can no longer find the familier highway upon which you had just left. All around you, as far as you can see are plains and scrubs, weeds, and dark trees, but....no road. Vande has arrived from the west riding the trained horse. * R C Mana:Warm> Ares leaves south riding the warhorse. You follow Ares. In the Brush You are standing upon one of many plots of dry, broken earth which make up these plains. Around you grow evil looking shrubs and weeds that grow taller than you'd think possible. Small shoots of brown grass try to grow within the cracks of the dried earth which creaks like old floorboards when you walk on it. Here, the flats fade into a wall of brush in all directions but west, where the flats linger on. Vande has arrived from the north riding the trained horse. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. In The Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>sa tapa is lost Ares leaves east riding the warhorse. You follow Ares. Thorny Brush This is flat, dryish land which is covered by brown thorny bushes for miles around. Their creepers seem to wave strangely in the flat air and to tear maliciously at you. Tall, dense, and opaque, their branches limit your view of your surroundings and impede passage. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>Ok. * R C Mana:Hot> Ares leaves south riding the warhorse. You follow Ares. In The Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, throw this sea of thorns. Vande has arrived from the north riding the trained horse. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Thorny Brush Huge thorny bushes tower higher than the tallest man, surround and smother all space not actually filled by their interlaced thorny withes, and tear mercilessly at your clothing and flesh. The ground is hard, stony, and covered with thorny debris. A vague soft rustling can be heard now and again, and the characteristic squeak of rats. Vande has arrived from the west riding the trained horse. * R C Mana:Hot> Vande nods solemnly. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Thorny Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. There are a few muddy pools here in what is apparently a dry creek bed. Vande has arrived from the west riding the trained horse. * R C Mana:Hot> Outo narrates 'you people are silly :)' * R C Mana:Hot> tell tarapita u oki?? Ares leaves east riding the warhorse. You follow Ares. In The Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>Ok. * R C Mana:Hot> Ares leaves north riding the warhorse. You follow Ares. It is pitch black... You are in a forest. o R C Mana:Hot>l It is pitch black... You are in a forest. o R C Mana:Hot> Ares lights a lantern. * R C Mana:Hot> Saving Macos. * R C Mana:Hot>l Dark Clump of Trees You wander into a patch of shrubs dominated by dark gnarled trees whose warped and twisted branches stretch all around, forming a canopy which blocks out all external light. As you move, you step on old blackened leaves which crunch loudly as you tread upon them and dark crows scatter from their shelter as you approach. Ares the Man, wielding a two-handed axe, is here, riding the warhorse. The warhorse is standing here, ridden by Ares. A pack horse (x) is standing here, ridden by you. Vande the Man, wielding an engraved warhammer, is here, riding the trained horse. The trained horse is standing here, ridden by Vande. * R C Mana:Hot> Nómir narrates 'Outo lintu...' * R C Mana:Hot> Ares carefully examines the ground around him, looking for tracks... * R C Mana:Hot>wear lantern You hold a lantern. You light a lantern. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. In The Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>rem latnenr You aren't wearing a latnenr. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. A Tall Stand of Weeds You push your way into a stand of gigantically tall grey weeds which stand like spears, pointing skywards. They rise to heights which dwarf even you and their stems grow as thick as your wrist. `These are not ordinary weeds', you think to yourself and you even imagine you hear a low humming noise amoung them. The patch of weeds here shifts strangely in the breeze. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>rem lantern Ares leaves east riding the warhorse. You follow Ares. In the Brush You find yourself amid a stand of thorny bushes which tear your clothes and skin as you try to wade through it. It is at times so thick and dense that you wonder wether you will become stuck in it. But, fortunately, your constant pain pays off as your limbs move you, albeit slow and painfully, through this sea of thorns. Vande has arrived from the west riding the trained horse. You stop using a lantern. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Rolling Plains Like the waves of the ocean, the grasslands undulate around you. Not a soul is to be seen. Perhaps why this land is called the Lone-lands. The plains continue in all directions except to the west, where can be seen a band of dense shrubs. You can see a stand of stunted trees to the northeast and some rock hills far to the southeast. Vande has arrived from the west riding the trained horse. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Rolling Plains The silence of the Lone-lands surrounds you. Broken only by the buzz of insects and the rustle of the wind, you feel compelled to keep the silence. The rocky hills to the southeast make you feel afraid to be heard. The gently rolling plains continue in all directions, broken only by a stand of trees to the north. Vande has arrived from the west riding the trained horse. * R C Mana:Hot>wear lantern belt You fasten a lantern on your belt. You light a lantern. * R C Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Broken Plains You are standing where the land starts to become rougher, and more desolate. The land here looks as if some giant hand had reached down and crumpled the earth like a piece of paper. Your way is blocked to the east by a sharp cliff that is the start of some broken hills. The land smoothes out to the north and west where the East Road winds far in the distance. The dry plains continue to the south. Vande has arrived from the west riding the trained horse. * R C Mana:Hot> Ares leaves north riding the warhorse. You follow Ares. Rolling Plains You stand amid the waving grass of some gently rolling plains. Everything seems unnaturally silent. Casting a glance at the rocky hills to the northeast, you feel a shiver. Perhaps it is something in those hills. To the south, the land becomes more rocky and desolate. A soft pouch, made from leather, has been left here. Vande has arrived from the south riding the trained horse. * R C Mana:Hot> Ares leaves north riding the warhorse. You follow Ares. Rolling Plains You stand amid the waving grass of some gently rolling plains. Everything seems unnaturally silent. Casting a glance at the rocky hills to the southeast, you feel a shiver. Perhaps it is something in those hills. To the north, you can see the Old East Road half-hidden in the tall grass, and, beyond it, a dark stand of trees in the distance. Vande has arrived from the south riding the trained horse. * R C Mana:Hot> Ares leaves north riding the warhorse. You follow Ares. Old East Road The road winds its way west and east here, skirting around the sheer cliffs that form this side of the hills to the east and around the broken plains to the south. Coming closer to the hills, you feel a sense of forboding. Perhaps in among the hills is the answer to the emptiness of these lands. Vande has arrived from the south riding the trained horse. * R C Mana:Hot>whe Players in your zone: -------------------- Macos - Old East Road Ares - Old East Road Vande - Old East Road * R C Mana:Hot> Ares leaves north riding the warhorse. You follow Ares. A Stand of Stunted Trees You are standing among some trees. They appear to be coniferous, although you can't quite identify their type. The trees are spaced far enough apart to allow some smaller plants to grow in the bed of old pine needles. The stand continues to the west and to the north where you can hear the bubbling sound of a spring. Beyond the trees, to the east and south, the rolling plains continue. A small plant grows here, with long, pointed leaves and flowers at its top. A tree-snake lies wrapped around one of the tree branches. A tree-snake lies wrapped around one of the tree branches. Vande has arrived from the south riding the trained horse. * R C Mana:Hot> The tree-snake fails to hit Ares. * R C Mana:Hot>a ass ares You assist Ares. * R C Mana:Hot the tree-snake:Healthy Ares:Healthy> q The tree-snake fails to hit Ares. * R C Mana:Hot the tree-snake:Healthy Ares:Healthy> Vande joins Ares' fight. * R C Mana:Hot the tree-snake:Healthy Ares:Healthy>stat Vande crushes the tree-snake's body extremely hard and shatters it. The tree-snake swiftly dodges your attempt to pound it. The tree-snake fails to hit Ares. OB: 14%, DB: 27%, PB: 2%, Armour: 2%. Wimpy: 70. Mood: aggressive. Needed: 420,554 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal. Affected by: - noquit - stored spell colour spray. - stored spell colour spray. - detect invisibility * R C Mana:Hot the tree-snake:Fine Ares:Healthy> Ares sends the tree-snake sprawling with a powerful bash. * R C Mana:Hot the tree-snake:Fine Ares:Healthy>eq Vande crushes the tree-snake's body extremely hard and shatters it. The tree-snake barely hits Ares' right leg and tickles it. Ooops! You fumble... and hit yourself HARD! Ares smites the tree-snake's body extremely hard and shatters it. * R C HP:Fine Mana:Hot>Tarapita narrates 'they both bad' You are using: a large warhammer a black cape (used) a pair of soft leather boots (brand new) a ring a quiver a studded leather belt a water skin a lantern * R C HP:Fine Mana:Hot>a ass ares You assist Ares. * R C HP:Fine Mana:Hot the tree-snake:Bad Ares:Fine> Your attempt to pound the tree-snake fails. Vande crushes the tree-snake's body extremely hard and shatters it. You receive your share of experience. It begins to be automatic... Your blood freezes as you hear the tree-snake's death cry. take coins corpse take coins corpse Ares swiftly dodges the tree-snake's attempt to hit him. * R C HP:Fine Mana:Hot>You didn't find a coins in a corpse. * R C HP:Fine Mana:Hot> Ares narrates 'yeah' * R C HP:Fine Mana:Hot> Ares smites the tree-snake's tail extremely hard and shatters it. * R C HP:Fine Mana:Hot> Donald narrates 'where' * R C HP:Fine Mana:Hot>ride Vande says 'kewl' You are already riding. * R C HP:Fine Mana:Hot>a Tarapita narrates 'running e of lb' Vande joins Ares' fight. * R C HP:Fine Mana:Hot>ass ares You assist Ares. * R C HP:Fine Mana:Hot the tree-snake:Hurt Ares:Fine> You pound the tree-snake's body hard. Vande crushes the tree-snake's tail extremely hard and shatters it. The tree-snake fails to hit Ares. * R C HP:Fine Mana:Hot the tree-snake:Wounded Ares:Fine> Benkei narrates 'the day is too short' * R C HP:Fine Mana:Hot the tree-snake:Wounded Ares:Healthy> The tree-snake swiftly dodges your attempt to pound it. Vande crushes the tree-snake's body extremely hard and shatters it. The tree-snake is incapacitated and will slowly die, if not aided. Ares smites the tree-snake's body extremely hard and shatters it. You receive your share of experience. It begins to be automatic... Your blood freezes as you hear the tree-snake's death cry. take coins corpse take coins corpse * R C HP:Fine Mana:Hot>You didn't find a coins in a corpse. * R C HP:Fine Mana:Hot> l Ares leaves east riding the warhorse. You follow Ares. Rolling Plains The grass of these rolling plains brushes gently at your knees as you survey your surroundings. To the north and west of you grows a stand of trees, while the the rolling grasslands continue to the east and south. Further to the south are some broken hills, the sight of which makes you blood run like ice water. A small patch of clover grows here. A small patch of clover grows here. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot>Rolling Plains The grass of these rolling plains brushes gently at your knees as you survey your surroundings. To the north and west of you grows a stand of trees, while the the rolling grasslands continue to the east and south. Further to the south are some broken hills, the sight of which makes you blood run like ice water. A small patch of clover grows here. A small patch of clover grows here. Ares the Man, wielding a two-handed axe, is here, riding the warhorse. The warhorse is standing here, ridden by Ares. A pack horse (x) is standing here, ridden by you. Vande the Man, wielding an engraved warhammer, is here, riding the trained horse. The trained horse is standing here, ridden by Vande. Ares leaves east riding the warhorse. You follow Ares. Rolling Plains You are standing on the edge of an expanse of rolling plains. The grass comes to your knees and waves gently in the breeze. The idyllic setting is spoiled, though, by a malevolent presence from the broken hills to the south beyond the Old East Road. The road curves by to the west and south. The plains continue to the west, while a stand of trees grows to the north. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Rolling Plains You are standing waist-deep in the tough grass that covers these gently rolling hills. To the south lies the Old East Road, beyond which, the land rises up into shattered hills that cast a shadow over your heart as it does the road. Atop the hills stand a dark shadowy tower. The plains continue to the east, while a stand of trees grows to the west. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Rolling Plains Knee-deep in grass, you pause to look around at your surroundings. Off to the south, beyond the Old East Road to the south, the land becomes rougher and more rocky. Southwest, the land becomes actual hills that give you a chill just looking at them. To the west, the plains continue. To the east, a dense thicket grows where you can rest in relative safety. A great wolf with coal-black eyes stares intently at you, drooling saliva. A huge, black wolf is here, ready to devour. A black wolf is here, glaring hungrily for its next meal. A black wolf is here, glaring hungrily for its next meal. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. A Bend in the Old East Road Curving south and east, the road curves around the battered terrain of the Lone-lands to the south. Southwards rise some broken hills, while southeast, the terrain is slightly more manageable. To the north lie gently rolling plains. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Old East Road The road runs east-west here between the rolling plains to the north and the broken plains to the south. To the southwest, the Lone-lands rise up into a series of hills. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Old East Road Still traveling down this road, your surroundings make the Lone Lands seem seem an appropriate name. The only life you can discern in this desolate realm of Arda, are rabbits scuttling across the road and in the grass. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot> Ares leaves east riding the warhorse. You follow Ares. Old East Road The worn road is surrounded by plains to the north and south. The grassy plains continue out of eyesight to your north, unperturbedly growing and expanding, as they have since the year 1409, when this land was burnt and pillaged by the armies of the Witchking on their march to Amon Sūl. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road When the sun beats down on this road laid down long ago, every landmark is seen as if through a film of yellow-grey. Rubble and dirt whirls up from underneath your feet, indicating just how dry and unsustaining the soil of the surrounding plains must be. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The bleakness of the land around you makes you appreciate even the most ordinary things usually taken for granted. Your senses dull from lack of input as the land around you seems to swallow any sight, smell or noise of any redeeming quality. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. A Roadside Thicket This area just off the road is scattered with dried out bushes and stumps. Tumbleweeds that have rolled into the bushes make an impenetrable wall of growth. They lodge onto anything that will stop their momentum. However, in the middle of a storm, all those weeds might work to keep out the wind. A brown snake watches you. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves north riding the warhorse. You follow Ares. Old East Road Visible in the west is the massive Weathertop. As for the road you are on, its dust and grit seem to clog the very workings of your body. As you walk between the vast stretches of plains, you seem very small and insignificant. Vande has arrived from the south riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road You seem to be in the heart of the Lone-Lands now. Crossing the vast plains in an east-west direction, the Old East Road marks the only break in the tall grass. On either side of the road, the familiar rolling hills stretch out for many a farthing. Far to the south you think you spot a canyon, but from this distance you cannot be sure. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road A lifeless forest accompanies the roadside view at this point. Westward you can see the Old East Road lying in a straight line, while the forest to your northeast forces the road toward the Last Bridge to bend south. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road As you continue down this lonesome road, all you can do is shuffle your feet. Even the dust you kick up seems more alive than the surrounding land. You strain to glimpse some sign of life, inwardly knowing it is futile. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The road here is dusty and cracked from lack of moisture. Your eyes roam the heavens in search of a wayward cloud that might bring precipitation to this place. Seeing only clear sky, you check to see that your bit of precious water is securely tucked away, and trudge onward. To the south you discern a small path. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road In the heyday of the Kingdom of the North, this road was widely used, as it was the main artery of traffic between the prosperous Dśnedain settlements of Arnor. Now nothing remains to reminisce of its former glory. The road lies in disrepair, beaten and worn by the feet of the occasional traveller and adventurer. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road Draughts of warmer wind blow in your face from a northern direction. Looking to the source of the reassuring wind you discover an uncomfortable change, the once golden prairies you fondly recall being here have been scorched and blackened. It looks as though a mighty battle has just been waged. The road continues East-West. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The area south of the road still contains remnants of wildlife, but to the north, the land grows continually paler. Black hills, scraped of all vegetation stand out bare against the sky, wisps of smoke and steam hang in the heavy air. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road Eastwards, thick smoky clouds obscure your sight. To the south, a small trodden path branches off this road. Both north and south offer little more than minor vegetation, small brush and weeds, atypical of the plains surrounding you. The only signs of life at all in fact, would be men who once toiled here to make this road. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Country Path This path seems to have been carved by wild animals rather then by any civilized race. Winding back and forth across the coarse grass and small shrubs, it heads south and east, to an unknown destination. Vande has arrived from the north riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves north riding the warhorse. You follow Ares. Old East Road Eastwards, thick smoky clouds obscure your sight. To the south, a small trodden path branches off this road. Both north and south offer little more than minor vegetation, small brush and weeds, atypical of the plains surrounding you. The only signs of life at all in fact, would be men who once toiled here to make this road. Vande has arrived from the south riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road A feeling of dread enters into your heart and dampens your soul. You want nothing more than to leave this foul area behind you. You can no longer bare to look around at the bleak landscape. You grit your teeth and stare straight ahead. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road Black smoke and ash swirls around you, restricting your breathing and making you gag. Even the bleak landscape, no sight for sore eyes, has been blotted out by this thick foulness. You wipe the soot from your eyes and try to simply focus on the road ahead of you. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The need for concentration is evident here. Dark swirling clouds of dirt and debris diminish your view and lash at your clothing. The road vanishes ahead into swirling clouds of evil winds, tread carefully and do not stray from the road. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Old East Road Evil winds stir dirt and loose weeds from these lifeless plains, obscuring your view and making the road difficult to follow. Surrounding you, black clouds of cruel design blow foul breath onto the scarred land. Leaving the road would be dangerous. Vande has arrived from the north riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road Black ash spills over the land and road, surrounding you in an unholy darkness. The plains around you exhibit no signs of life, just blackened stumps of bush and limp weeds. The road continues east-west here, but travels deeper into the blackness westwards. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The skyline is flat and unending along this stretch of the road. Westwards however, a violent storm whips dust swirls high into the air. Here however, the air is remarkably still, allowing the unpleasant odor of rotting flesh to permeate the dusty air. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road A dark sombre veil seems to pervade this area. The grassy fields and mountains fade from view and all that can be seen is the smoking embers of a torched and barren land. You search your memory for some news of a battle, waged near here, but recall no such event. What could have possibly have happened here? Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road A dark somber veil seems to pervade this area. The grassy fields and mountains fade from view and all that can be seen is the smoking embers of a torched and barren land. You search your memory for some news of a battle, waged near here, but recall no such event. What could have possibly have happened? Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves north riding the warhorse. You follow Ares. Old East Road A dark somber veil seems to pervade this area. The grassy fields and mountains fade from view and all that can be seen is the smoking embers of a torched and barren land. You search your memory for some news of a battle, waged near here, but recall no such event. What could have possibly have happened? Vande has arrived from the south riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Nómir narrates 'Well, midsummer's not gone yet... t'll get longer ;)' Ares leaves north riding the warhorse. You follow Ares. Old East Road A dark somber veil seems to pervade this area. The grassy fields and mountains fade from view and all that can be seen is the smoking embers of a torched and barren land. You search your memory for some news of a battle, waged near here, but recall no such event. What could have possibly have happened? Vande has arrived from the south riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves north riding the warhorse. You follow Ares. A Bend in the Road The road makes an abrupt turn here, from a long south to north stretch, veering eastward across the bleak and dreary landscape. A mountain mule is sleeping here. A hungry warg stands here, sniffing around for flesh. Vande has arrived from the south riding the trained horse. A hungry warg leaves east. * R C HP:Fine Mana:Hot Move:Slow> Ares leaves east riding the warhorse. You follow Ares. Old East Road This stretch of the Old East Road is straight and narrow. It passes between two ridges that block the view to the north and south. The road is in poor condition due to lack of proper maintenance for many decades. On the side of the road some brushes grow and scattered among the bushes various rocks can be found. A hungry warg stands here, sniffing around for flesh. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Slow> Ares leaves east riding the warhorse. You follow Ares. Bend in the Old East Road The Old East Road bends here, avoiding the huge boulders to the east. While you can move east, the boulders and rocks will make travel in that direction difficult. Along the side of the road there are some scant patches of heather and sharp rocks scattered about. The wildlife here is almost non-existent, with only small birds making an occasional venture. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Slow>whe Players in your zone: -------------------- Ares - Bend in the Old East Road Vande - Bend in the Old East Road Macos - Bend in the Old East Road * R C HP:Fine Mana:Hot Move:Slow>map Ares carefully examines the ground around him, looking for tracks... * R C HP:Fine Mana:Hot Move:Slow> Zones map of Arda ------------------------------------------------------------ |....................F...........................??..........| |....................*...........................??..........| |.D***~..............:...................^.^^^O..??..........| |..*?.:..............:.............W...~*~^^^^^???...........| |...:.:*.........~~.:*%%:.........****:*~......???...........| |...G.G~~......:::=**B:::~:::::X.~***~R:*....................| |.......~~~~~::*:::*~:..............?^.......................| |....................:..............?:.......................| |...................::..............~:.......................| |...................*...............*........................| |...................*...............~........................| |...................:...............^........................| |...................::.............~^^^....?.................| |....................*~:..........*^MM^?.????....N...........| |......................::%:?....~~~....??????................| |.......................T%::::::~............................| |...............................?............................| |^:............................??............................| |..............................??............................| |..............................?.............................| |..............................??............................| |..............................?.I...........................| |..............................?.?...........................| |..............................???...........................| ------------------------------------------------------------ * R C HP:Fine Mana:Hot Move:Slow>l Bend in the Old East Road The Old East Road bends here, avoiding the huge boulders to the east. While you can move east, the boulders and rocks will make travel in that direction difficult. Along the side of the road there are some scant patches of heather and sharp rocks scattered about. The wildlife here is almost non-existent, with only small birds making an occasional venture. Ares the Man, wielding a two-handed axe, is here searching for tracks, riding the warhorse. The warhorse is standing here, ridden by Ares. A pack horse (x) is standing here, ridden by you. Vande the Man, wielding an engraved warhammer, is here, riding the trained horse. The trained horse is standing here, ridden by Vande. * R C HP:Fine Mana:Hot Move:Tired> Benkei narrates 'hazaaar!' * R C HP:Fine Mana:Hot Move:Tired> Vande says 'they trapping?' * R C HP:Fine Mana:Hot Move:Tired> Ares carefully examines the ground around him, looking for tracks... * R C HP:Fine Mana:Hot Move:Tired> Vande says 'to ford?' * R C HP:Fine Mana:Hot Move:Tired> Ares says 'try trying go to warrens' * R C HP:Fine Mana:Hot Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Bend in the Old East Road In the cracks of the road surface tough weeds grow, but apart from those little vegetation can be seen. On the south side of the road there is a large cliff rising sharply out of the rocky plains. Vande has arrived from the north riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> An eagle has arrived from the south. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road Huge stone blocks lie close to the northern edge of the Old East Road and beyond the boulders the blunt peaks of some distant mountains can be seen against the horizon. The Old East Road has been poorly maintained, for large gaps and holes in the structure have formed making travel by wagon impossible. The only vegetation that can be seen from here are scant patches of heather mixed in with some weeds. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Bend in the Old East Road The gravel laden Old East Road curves to the north in order to avoid a rocky slope to the east. At the southern edge of the road patches of heather slowly give way to the rocks that lie scattered across the plains. The skyline in the far north is dotted by the blunt mountain peaks. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Benkei narrates 'i hate those breaks that the shopkeepers keep doin!' * R C HP:Fine Mana:Hot Move:Tired> Ares says '2 ticks' * R C HP:Fine Mana:Hot Move:Tired> Ares leaves north riding the warhorse. You follow Ares. Bend in the Old East Road Here the Old East Road bends to the south as it bypasses several huge stone blocks which prevents easy passage the west. The heather, a few yards from the roadside, bows slightly in the wind that blows from the surrounding plains. The road slowly dips to the east as it traverses the lower lands besides the river Mitheithel. Vande has arrived from the south riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> The slithering snake has arrived from the west. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The sounds of a river swirling against its bank can be heard to the east, the same direction the road slopes steeply towards. On the southern side of the road the terrain turns rocky where several large boulders can be seen. There is an impressive bridge, made out of stone, a little ways towards the south- east and next to the bridge there are some partially standing buildings. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Chay narrates 'anyone doing anything fun that i can snoop :) ?' * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Bend in the Old East Road Part of the road near the river seems to have been washed away in a flooding, while other parts are slippery and undermined. The riverbank next to the road is steep and muddy as the road turns south towards more stable ground. The Last Bridge, which can be seen on the horizon, appears quite massive even from this distance. It is made out of stone, with three great arches that have withstood the ravages of time. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Bend in the Old East Road The Last Bridge can be seen to the east, at the bottom of a short steep slope. It was built by the men who once dwelt here, ages ago, but no longer remain. The Old East Road bends northward to bypass the steep and rocky slope to the west. Far away to the east, beyond the Mitheithel, another river lies. It is Loudwater, the Bruinen of Rivendell. The road runs along the edge of the hills for many miles from the bridge to the Ford of Bruinen which lies before the Loudwater. Vande has arrived from the north riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. The Last Bridge A big and sturdy structure, this is the last bridge, before Tharbad, crossing the river Mitheithel which flows from its sources in the Ettenmoors. It was built by the men of Rhudaur before they fell under the shadow of Angmar. The bridge is made of rectangular stone blocks, but some of them are missing and others have crumbled under the weight of time. From below comes the sound of water swirling against the bridge's three great arches. On the eastern side of the river, the decaying remains of a small cluster of buildings can be seen. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Junction to an Inn A southern path leads towards a cluster of old and decaying ruins nestled in a grove of trees. To the west a large stone bridge spans the raging waters of the river Mitheithel and on the other side of the bridge a steep and rocky slope can be seen. While the foliage looks more lush on this side of the river, signs of wildlife are scarce. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Hot Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Bend in the Old East Road The road bends sharply towards the south, avoiding a steep slope just east of here. At the northern edge of the road a sombre country of dark trees winding among sullen hills are visible, while to the west the road leads towards a large decaying stone bridge. The river Mitheithel can be seen to the west, flowing rapidly from its sources far north in the Ettenmoors. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Tired> Ares leaves south riding the warhorse. You follow Ares. Bend in the Old East Road At this location the Old East Road sweeps northward to avoid a cluster of large and decaying buildings that lies in the grove of trees to the west. Not much remains of the buildings - one is partly burnt down and another looks more like a pile of rocks then the building it once was. On the southern side of the road vast plains that were once farmland spread across the land towards the river Mitheithel in the south-west. Vande has arrived from the north riding the trained horse. * R C HP:Fine Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road To the north of The Old East Road there is a narrow ravine that leads north- wards through the steep lands on the north side of the road. From here the road is several miles east of a narrow valley in which the Mitheithel flows. On the south side of the road the land is more level and in the distance a dark and sombre forest can be seen. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The road runs east-west through a dark green forest. To the northwest the forest is cut by a narrow ravine, which leads northwards through the steep hilly land. It is quiet here, and the silence is at times so complete, that one can hear miles away the sound of waters of Mitheithel swirling against the three great arches of the Last Bridge. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The road leads steadily east-west through the unfriendly country of dark trees winding among the feet of sullen hills. Here and there upon heights and ridges you can catch glimpses of ancient walls of stone and the ruins of towers; they have an ominous look. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Tired> Vande says 'we go after?' * R C HP:Fine Mana:Burning Move:Tired> Ares leaves east riding the warhorse. You follow Ares. Old East Road The road runs west-south here. Some tracks lead away from the road to the north, cutting in two the uneven grassy plain and eventually disappearing in the forest which runs up a hill-slope. Looking in that direction, you can see a tall building on top of the slope, the lower part of the building almost completely concealed by the trees. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Slow> Ares leaves east riding the warhorse. You follow Ares. Rocky Hill A few pines grow on the rocky crown of the hill, looking down at the Old East Road. The slopes of the hill are a mess of rocks, moss and fallen branches. In the middle of the circle of pines rain water has collected in a slight depression in the rock. The water is clear and cool, and pine-needles float on its surface. Vande has arrived from the west riding the trained horse. Rocks tumble down the slope as you ascend the rocky hill. * R C HP:Fine Mana:Burning Move:Slow> Ares leaves east riding the warhorse. You follow Ares. Rocky Grounds The hills have now begun to shut you in. The Road behind holds on its way to the River Bruinen, but both are now hidden from view. A path leads up the slope of the hill to the south, picking its way among the boulders. Pines follow the path, marking its turns, but stop just short of the top, as if unwilling to settle on the highest point of the land. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Slow> Ares leaves east riding the warhorse. You follow Ares. Rocky Grounds A hill ridge rises just to the south of you. The level ground continues the steep side of the ridge. The pattern of rocks, moss and trees on the ground repeats the pattern of the slope so accurately, as if one sheet of turf with rocks, trees and moss on it was drawn both across the sheer hillside and this level slope. Vande has arrived from the west riding the trained horse. * R C HP:Fine Mana:Burning Move:Slow> Ares leaves east riding the warhorse. You follow Ares. ZBLAM! A pack horse (x) doesn't want you riding him anymore. You stop riding a pack horse (x). Vande leaves east riding the trained horse. * C HP:Fine Mana:Burning Move:Slow>st You stop resting, and stand up. The last rays of the setting sun briefly set the tops of pines afire. * C HP:Fine Mana:Burning Move:Slow>ride You pick up a pack horse (x)'s reins, and start riding him. * R C HP:Fine Mana:Burning Move:Slow>bob c 'breath of briskness' You start to concentrate... Ares tells you 'all e' Ok. An energy begins to flow within your legs as your body becomes lighter. * R C HP:Fine Mana:Warm>e Rocky Depression Two slopes meet here. A rocky slope to the south climbs to the top of a hill with a wide flat crown, while the sandy northern slope rises only about ten feet upward and then disappears in the forest. To the east the sides of the depression become steeper and closer to each other, forming a narrow valley. A woody evergreen plant grows here, with many stems reaching upward. Exits: North East South West. * R C HP:Fine Mana:Warm>e Narrow Valley The long valley is narrow, deeply cloven, dark and silent. Trees with old and twisted roots hang over cliffs and pile up behind into mounting slopes of pine-wood. The slopes to the north and the south are pathless, encumbered by fallen trees and tumbled rocks. Exits: North East South West. * R C HP:Fine Mana:Warm>e Deep Valley The valley turns north-west here, growing wider to the north. The floor and the sides of the valley have a rounded shape as if somebody had scooped out the sandy soil of the forest with a giant scoop. Conifers grow on both sides of the valley, and its floor is covered with dry branches and pine-needles. Exits: North East South West. * R C HP:Fine Mana:Warm>n Deep Valley Here a river once cut its way through the thick soil of the forest, washing away clay, sand and any vegetation that got in its way. Now the riverbed is dry and covered with pine-needles, and only the gnarled tree roots that hang from the cliffs remind of the valley's origin. Exits: North East South West. * R C HP:Fine Mana:Warm>s s Deep Valley The valley turns north-west here, growing wider to the north. The floor and the sides of the valley have a rounded shape as if somebody had scooped out the sandy soil of the forest with a giant scoop. Conifers grow on both sides of the valley, and its floor is covered with dry branches and pine-needles. Exits: North East South West. Moving up the slope is really hard. * R C HP:Fine Mana:Warm>Forested Hill The slopes of the hill are covered with trees which climb all the way up from the forest to the north. The hills to the west are less forested, and the crown of one of them is completely bare, except for a lonely rock rising in its middle. The eastern and the southern sides of the hill are almost vertical, and far below to the south you can see the Old East Road. Exits: North West. * R C HP:Fine Mana:Warm>e Alas, you cannot go that way... * R C HP:Fine Mana:Warm>w On the Ridge of Hills The hill ridge runs from the west to the east. Far below to the south the Old East Road holds on its way from the Last Bridge to the River Bruinen. Pine trees and fallen rocks cover the northern slopes of the ridge, which drop into a narrow dark vale. The southern slopes are almost bare and go down to the road in a series of stony shelves. Exits: North East South West. * R C HP:Fine Mana:Warm>n Narrow Valley The long valley is narrow, deeply cloven, dark and silent. Trees with old and twisted roots hang over cliffs and pile up behind into mounting slopes of pine-wood. The slopes to the north and the south are pathless, encumbered by fallen trees and tumbled rocks. Exits: North East South West. * R C HP:Fine Mana:Warm>n Mixed Forest Pines and oaks grow together in this part of the forest, but if you move in any direction, you'll find that the trees soon separate. The oaks will follow you to the west or to the north, while the pines run down the slopes to the deep valley in the southeast. The leaves of the oaks seem to be darker than the pine-needles, but this could be a trick of the uneven lighting of the forest. Some pine nuts lie scattered upon the ground. Exits: North East South West. * R C HP:Fine Mana:Warm>n Black Forest The forest around you is black, but not as if it had been burned out by a fire. Rather, it looks as if somebody had converted all colours into black and white. Gone are not only the bright colours of the flowers and berries, gone is also the green of the leaves and the brown colours of the ground and of the bark. The trees around you are black and cast black shadows on the parched grey ground. Exits: North East South West. * R C HP:Fine Mana:Warm>w Burned Clearing This clearing in the forest is nothing but a circle of completely burned ground. Whoever burned it out, had done it more than once and quite thoroughly. No grass grows here anymore. The trees that once stood here are now nothing but black stumps, and even the stones on the ground are completely black with soot and cracked from the heat of fires that raged in this circle. Exits: North East South West. * R C HP:Fine Mana:Warm>n Tarapita narrates 'my link fucked me up' Forest Stream A small stream flows through the forest here, its water clear, cool and smelling of pine-needles, even though no pines grow in this part of the forest. Further from the stream the trees and the undergrowth are black, but trees and plants on the stream-banks are green, as if the water had healed them or made immune against whatever drained colour from the rest of the forest. A few patches of flowers clutter by the stream, their bright colours a sharp contrast to the blackness of the forest around. A blooming water-lily floats on the surface of the water. Exits: North East South West. * R C HP:Fine Mana:Warm>e Forest Pond The forest stream trickles down into a hollow under the roots of trees, feeding a small pond. The sides and the bottom of the hollow are brown forest soil, but the water of the pond is so clear that it seems to be shining. You can see every stone on the bottom of the pond and the few insects and small fishes that hide in the shadows. The water of the pond smells of earth and pine-needles. A blooming water-lily floats on the surface of the water. Exits: North East South West. * R C HP:Fine Mana:Warm>s Turgon narrates 'where the orcs now ?=' * R C HP:Fine Mana:Warm>Black Forest The forest around you is black, but not as if it had been burned out by a fire. Rather, it looks as if somebody had converted all colours into black and white. Gone are not only the bright colours of the flowers and berries, gone is also the green of the leaves and the brown colours of the ground and of the bark. The trees around you are black and cast black shadows on the parched grey ground. Exits: North East South West. * R C HP:Fine Mana:Warm>e Clearing in the Dark Forest In the middle of the forest clearing stands a huge ant-hill. You see no live ants around, but the ground is littered with dried ant corpses, which is just as well, because the ants appear to have been disproportionately large with savage-looking jaws. Pines stand in circle around the clearing, and the bark of some of them looks as if it had been chewed on. Exits: North East South West. * R C HP:Fine Mana:Warm>e Forest by the Hedge In this part of the forest for every live pine there are two tree-stumps or uprooted pines, as if somebody had once set out to destroy the forest completely, but then gave up the task, being either bored, content, or just no more in need of pine-wood. To the south the way is blocked by a hedge of young firs; to the west you can see a small clearing behind the trees. Some pine nuts lie scattered upon the ground. A bear is here, covered with coarse black fur. Exits: North East West. * R C HP:Fine Mana:Warm>s Alas, you cannot go that way... * R C HP:Fine Mana:Warm>e Oops! You cannot go there riding! * R C HP:Fine Mana:Warm>e Oops! You cannot go there riding! Tarapita narrates 'ran east' * R C HP:Fine Mana:Warm>w Clearing in the Dark Forest In the middle of the forest clearing stands a huge ant-hill. You see no live ants around, but the ground is littered with dried ant corpses, which is just as well, because the ants appear to have been disproportionately large with savage-looking jaws. Pines stand in circle around the clearing, and the bark of some of them looks as if it had been chewed on. Exits: North East South West. * R C HP:Fine Mana:Warm>s Deep Valley Here a river once cut its way through the thick soil of the forest, washing away clay, sand and any vegetation that got in its way. Now the riverbed is dry and covered with pine-needles, and only the gnarled tree roots that hang from the cliffs remind of the valley's origin. Exits: North East South West. * R C HP:Fine Mana:Warm>s Deep Valley The valley turns north-west here, growing wider to the north. The floor and the sides of the valley have a rounded shape as if somebody had scooped out the sandy soil of the forest with a giant scoop. Conifers grow on both sides of the valley, and its floor is covered with dry branches and pine-needles. Exits: North East South West. Moving up the slope is really hard. * R C HP:Fine Mana:Warm>s Forested Hill The slopes of the hill are covered with trees which climb all the way up from the forest to the north. The hills to the west are less forested, and the crown of one of them is completely bare, except for a lonely rock rising in its middle. The eastern and the southern sides of the hill are almost vertical, and far below to the south you can see the Old East Road. Exits: North West. * R C HP:Fine Mana:Warm>s Alas, you cannot go that way... w * R C HP:Fine Mana:Warm>On the Ridge of Hills The hill ridge runs from the west to the east. Far below to the south the Old East Road holds on its way from the Last Bridge to the River Bruinen. Pine trees and fallen rocks cover the northern slopes of the ridge, which drop into a narrow dark vale. The southern slopes are almost bare and go down to the road in a series of stony shelves. Exits: North East South West. * R C HP:Fine Mana:Warm>s Old East Road The road runs east-west here. A ridge of hills rises above you to the north. Wide stone shelves lead up the side of the ridge allowing one to climb all the way up to the top. Wormwood grows to the south of the road, swaying in the wind and filling the air with a bitter smell. Exits: North East South West. * R C HP:Fine Mana:Warm>e Old East Road Leaving to the north the last hill of the ridge, the Old East Road bends from the west to the south, continuing its way through the grassy plains. On the southern side of the road everything is overgrown with weeds; a heathery plain stretches out to the east. A beautiful, butterfly-like thing is fluttering around here. Exits: East South West. * R C HP:Fine Mana:Warm>e Heathery Slope Heather grows on the side of the road, its faint fragrance unusually distinct and sweet in the fresh air. A few heather plants have white flowers and look slightly larger than the ordinary heather; these plants also seem to smell stronger. Exits: North East South West. * R C HP:Fine Mana:Hot>e Heathery Slope The plains slope down from the north towards the Old East Road, south of here. Heather plants grow beside the road, and boulders of different sizes are spread out all over the slopes. Embedded in the grass are wooden splinters from what must have been several wagons many years ago. Far north of here, the border of a forest is visible. Exits: North East South West. * R C Mana:Hot>n Bushy Plains Flat plains stretch from the slopes to the south to the pine forest to the north. West of here a mound can be seen in a distance, but to the east the plains goes on without any noticable landmarks. Small clumps of bushes and thorny shrubberies grow here, and even a tiny patch of young spruces has rooted here. A finch flies low above the fields. Exits: North East South West. A finch panics, and attempts to flee. A finch leaves west. * R C Mana:Hot>s Heathery Slope The plains slope down from the north towards the Old East Road, south of here. Heather plants grow beside the road, and boulders of different sizes are spread out all over the slopes. Embedded in the grass are wooden splinters from what must have been several wagons many years ago. Far north of here, the border of a forest is visible. Exits: North East South West. * R C Mana:Hot>s Old East Road The road passes through a region of small hillocks, which grow larger as one moves to the east. The surrounding countryside supports a few sparse patches of forest, but for the most part the land is grassy. To the east, some of the larger hills begin to support some forested areas. Exits: North East South West. * R C Mana:Hot>e Old East Road The road winds through an area of hills to the south and a plain sloping upwards to the north. East and west of here the road continues. To the north-east, a remarkably tall and steep hill can be seen. Exits: North East South West. * R C Mana:Hot>e Old East Road The road is still rather level even though the terrain on both sides is quite rugged. This is due entirely to the presence of a notch cut through the hills like a dagger-wound. Whether this is a natural phenomena or the remnant of some ancient construction project cannot be determined, but travelers certainly benefit from its existence. Exits: North East South West. * R C Mana:Hot>e Old East Road A very steep ridge running from southwest to northeast meets the road here, but the road passes through a narrow cleft and manages to stay almost level. If this cleft is artificial, it was excavated centuries ago because the walls are well eroded. Exits: East South West. * R C Mana:Hot>whe Players in your zone: -------------------- Macos - Old East Road * R C Mana:Hot>w Old East Road The road is still rather level even though the terrain on both sides is quite rugged. This is due entirely to the presence of a notch cut through the hills like a dagger-wound. Whether this is a natural phenomena or the remnant of some ancient construction project cannot be determined, but travelers certainly benefit from its existence. Exits: North East South West. * R C Mana:Hot>w Old East Road The road winds through an area of hills to the south and a plain sloping upwards to the north. East and west of here the road continues. To the north-east, a remarkably tall and steep hill can be seen. Exits: North East South West. * R C Mana:Hot>w Old East Road The road passes through a region of small hillocks, which grow larger as one moves to the east. The surrounding countryside supports a few sparse patches of forest, but for the most part the land is grassy. To the east, some of the larger hills begin to support some forested areas. Exits: North East South West. * R C Mana:Hot> w Outo narrates 'cant see em warrens yet' * R C Mana:Hot>Old East Road The road makes its way through the lands which are now called Lone-lands. They haven't always been called so; men once dwelt here, ages ago. Legends tell that they became an evil people, because they fell under the shadow of Angmar. But all were destroyed in the war that brought the North Kingdom to its end. It is said that the hills have forgotten them, but a shadow still lies on the land. Exits: North East South West. * R C Mana:Hot>s Overgrown Grassland A strange kind of weeds dominates on this patch of grassland. Most of the plants are from two to three feet high with very thick and tough stems and meaty leaves, grey-green on the outside and silvery-grey on the inside. The flowers are white five-petalled stars, disproportionately small for such tall stems and thick leaves; something in their appearance gives them a mournful look. Exits: North East West. * R C Mana:Hot>w Overgrown Grassland Judging by the ditches that cut the ground at regular intervals, this must have once been a field, cultivated to grow crops. Weeds have now taken this spot of land for their own, claiming the place that once belonged to more civilized plants. Some of these weeds are probably descendants of the plants that were grown here by people: there is one that looks distinctly like corn, but has thorns on its stem and is of an unpleasant brownish hue. A small grasshopper clings to a blade of grass, ready to spring. A finch flies low above the fields. A small grasshopper clings to a blade of grass, ready to spring. Exits: North East West. A finch panics, and attempts to flee. A finch leaves west. A finch has arrived from the west. * R C Mana:Hot>arm c 'armour' You start to concentrate... A grasshopper leaves west. Ok. A blue transparent wall slowly appears around you. * R C Mana:Cold>w Ruins of a Village This village had probably been destroyed in a war and abandoned ever since. No building has survived the centuries of desolation, and you can only see where the houses and streets had been by noticing where the ground rises or falls slightly or where the vegetation changes in type or in colour. One can only wonder whether a great city fallen and abandoned would leave much more traces in the landscape and whether its ruins would take much longer to overgrow than the ruins of a small village. The corpse of the Assassin is lying here. A small grasshopper clings to a blade of grass, ready to spring. Exits: North East West. The night has begun. * R C Mana:Cold>e Overgrown Grassland Judging by the ditches that cut the ground at regular intervals, this must have once been a field, cultivated to grow crops. Weeds have now taken this spot of land for their own, claiming the place that once belonged to more civilized plants. Some of these weeds are probably descendants of the plants that were grown here by people: there is one that looks distinctly like corn, but has thorns on its stem and is of an unpleasant brownish hue. A small grasshopper clings to a blade of grass, ready to spring. A finch flies low above the fields. Exits: North East West. A finch panics, and attempts to flee. A finch leaves east. * R C Mana:Cold> A finch has arrived from the east. * R C Mana:Cold>e Overgrown Grassland A strange kind of weeds dominates on this patch of grassland. Most of the plants are from two to three feet high with very thick and tough stems and meaty leaves, grey-green on the outside and silvery-grey on the inside. The flowers are white five-petalled stars, disproportionately small for such tall stems and thick leaves; something in their appearance gives them a mournful look. Exits: North East West. * R C Mana:Cold>n Old East Road The road makes its way through the lands which are now called Lone-lands. They haven't always been called so; men once dwelt here, ages ago. Legends tell that they became an evil people, because they fell under the shadow of Angmar. But all were destroyed in the war that brought the North Kingdom to its end. It is said that the hills have forgotten them, but a shadow still lies on the land. Exits: North East South West. * R C Mana:Cold>e Old East Road The road passes through a region of small hillocks, which grow larger as one moves to the east. The surrounding countryside supports a few sparse patches of forest, but for the most part the land is grassy. To the east, some of the larger hills begin to support some forested areas. Exits: North East South West. * R C Mana:Cold>e Old East Road The road winds through an area of hills to the south and a plain sloping upwards to the north. East and west of here the road continues. To the north-east, a remarkably tall and steep hill can be seen. Exits: North East South West. * R C Mana:Cold>e Old East Road The road is still rather level even though the terrain on both sides is quite rugged. This is due entirely to the presence of a notch cut through the hills like a dagger-wound. Whether this is a natural phenomena or the remnant of some ancient construction project cannot be determined, but travelers certainly benefit from its existence. Exits: North East South West. * R C Mana:Cold>e Old East Road A very steep ridge running from southwest to northeast meets the road here, but the road passes through a narrow cleft and manages to stay almost level. If this cleft is artificial, it was excavated centuries ago because the walls are well eroded. Exits: East South West. * R C Mana:Cold>e Tarapita narrates 'protect hatch ill check ford' Old East Road To the north, many rugged hills present a formidable challenge to anyone traveling off of the road. The hills are gentler to the south, but there is quite a lot of vegetation. To the west, a very steep (but narrow) ridge cuts across the road at an angle. Exits: North East South West. * R C Mana:Cold>e Old East Road To the north, a set of extremely rugged hills prevents one from leaving the road, as the ground quickly deteriorated into eroded gullies choked with undergrowth. South of the road the hills aren't nearly as severe, and the pockets of forest are full of game. Exits: East South West. * R C Mana:Cold>e Old East Road On the south side of the road, a rich forest spreads out. East of here the road digs deeper into the hills, but to the west the ground flattens some. To the north, rugged hills make it impossible to leave the road. A fierce boar is here, grunting at you. Exits: East South West. * R C Mana:Cold>e Old East Road To the south, much of the forest has been cleared away. Perhaps there was once some sort of habitation there. To the west, the land rises to a low range of hills, although the road seems to stay somewhat level as it takes advantage of a notch cutting through the hills. The forests are not as prominent to the north, and often the hills have bald tops. Exits: North East South West. * R C Mana:Cold>e Dip in the Road The road passes through a bowl-shaped depression. The drainage seems to be poor, since the ground at the bottom is quite muddy. Along the northern edge of the road, the imprints of several huge and booted feet are obvious, even to those without a modicum of skill in tracking. The tracks head west, up the road, but disappear soon after leaving the soft mud. Exits: East South West. * R C Mana:Cold>e Old East Road The road here is often cut with small gullies caused by water draining from the hills to the north and west. To the east, the road slopes down into a shallow valley from whence comes the sounds of a small stream. Further west, the hills become more severe, with bald crowns sticking high above the dark forests. Exits: North East South West. * R C Mana:Cold>e Fordable Creek The Road descends into a valley and crosses a small creek. While the Road has been eroded somewhat, the colourful streambed is easily forded. There is a glimmering to the north where the creek seems to originate, to the south the valley deepens and widens as the creek courses forward. Exits: North East South West. Turgon narrates 'ive blocked hatch and watching it' * R C Mana:Cold>n Source of the Creek Erupting from the hillside, a large spring burbles as it feeds a small creek that winds along a valley to the south, bisecting the large road there. The grey hillsides are covered with patches of heather and bracken, pale grasses also cling along the hills. The surroundings seem unnaturally quiet. Exits: North East South West. * R C Mana:Cold>s Fordable Creek The Road descends into a valley and crosses a small creek. While the Road has been eroded somewhat, the colourful streambed is easily forded. There is a glimmering to the north where the creek seems to originate, to the south the valley deepens and widens as the creek courses forward. Exits: North East South West. * R C Mana:Cold>e Old East Road The Road ascends from the valley to the west, curving alongside a large vale. A large field lies to the south, grassy with some large trees scattered about. A few tumbled and broken structures lie beyond the field, while in the other direction woods grow near unto the road, and tall ridges rise above the. treeline. Exits: North East South West. * R C Mana:Cold>e Old East Road Here the Road clings close to the feet of the hills, rolling and winding its way among woods and heather-covered slopes. The land is somewhat pleasant, but there is an oppressive look to the uplands to the north--somehow an air of evil radiates from the frowning crags and peaks. Exits: North East West. * R C Mana:Cold>e Old East Road Continuing ever onward, the Road runs straight and true momentarily before resuming the winding and rolling that renders it difficult to gadge the path ahead for any great distance. Stained and broken by weather and neglect, the Road nevertheless bears evidence of recent travel by horse, cart, and the padding paws of some unknown quadraped. Exits: North East West. * R C Mana:Cold>e The Old East Road Fractured and faded by time and neglect, this ancient road still provides a solid footing as it winds from west to north. Scattered trees line the roadside, although to the east there are only twisted boles bereft of vitality. Exits: North East South West. * R C Mana:Cold>e A Withered Landscape Perhaps this area was once lush and prolific, but at some point a dire force has shriveled and browned the entire landscape. Some twisted tree-boles and patches of dry brush and bramble dot the area, but otherwise it is completely barren. Rough hills rise behind the road to the north, whereas to the south the forest is green and growing, in sharp contrast to your current environ. Exits: North East South West. e * R C Mana:Cold>An Area of Regrowth The slow process of regrowth has begun in earnest here; a verdant carpet of wild grasses and flowers ripples underneath the fresh arboreal scions sending their new limbs questing towards the sun. The trampling of small trails in the grasses dotted with fresh spoor, and small nests of twigs and branches all attest to the existence of prospering fauna. The rabid raccoon stands here, frothing at the mouth. Exits: East South West. * R C Mana:Cold>s Low Rise in the Forest The land rises, slowly curving above the landscape, offering a good view of the surrounding environs. The forest is apparently in the process of rebirth to your northwest; evident are the low bright green tops of new trees. The land slides down into a valley east of you--the area looks rather peaceful and inviting for a fact. Closer upon you lie tall pines and a rich conglomeration of brush and heather. A long-tailed bird watches you from the vegetation. Exits: North East West. * R C Mana:Warm> e The rabid raccoon has arrived from the north. * R C Mana:Warm>A Pleasant Vallon From each side of the deep valley a steep hillside clothed in thick pine woods rises from the bottom of the valley to the feet of twin escarpments. It is a large table of rock furrowed here and there from clefts that the wind and rain filled with dust, sand, and gravel. The hardy plants of the hills follow the lines of the furrows, forming miniature hedges, and in the larger crevasses cades and junipers, mixed with some twisted pines, have formed little dark green thickets. Exits: North East West. * R C Mana:Warm>s Alas, you cannot go that way... n * R C Mana:Warm>A Forested Plateau Rising above the surrounding environs, this lush and verdant plateau is well endowed with oaks and spindling pines. Underneath the trees flourish fields of strawberries and mountain lingons, their runners writhing and intermingling in a flurry of red and green. To the distant north, purple mountains rise contrasting the sky, the view opposite reveals a valley bespoken of healing and wonder. Some delicious wild strawberries grow on the ground. Some delicious wild strawberries grow on the ground. Exits: East South West. * R C Mana:Warm>n Alas, you cannot go that way... * R C Mana:Warm>w An Area of Regrowth The slow process of regrowth has begun in earnest here; a verdant carpet of wild grasses and flowers ripples underneath the fresh arboreal scions sending their new limbs questing towards the sun. The trampling of small trails in the grasses dotted with fresh spoor, and small nests of twigs and branches all attest to the existence of prospering fauna. A long-tailed bird watches you from the vegetation. Exits: East South West. * R C Mana:Warm>w A Withered Landscape Perhaps this area was once lush and prolific, but at some point a dire force has shriveled and browned the entire landscape. Some twisted tree-boles and patches of dry brush and bramble dot the area, but otherwise it is completely barren. Rough hills rise behind the road to the north, whereas to the south the forest is green and growing, in sharp contrast to your current environ. Exits: North East South West. * R C Mana:Warm>n Crossing in the Road The Road proceeds through a dark, ominous section of the lonelands; all about are the withered apparently fire-blasted stumps and skeletal boles of trees. A trail blasted into the landscape will allow an easy journey north where the land seems if anything more tortured and inimical to life. Perhaps though, one's return might not prove so simple...maybe it would be wise to leave this area hastily. Exits: North East South West. * R C Mana:Warm>e Old East Road The Old Road proceeds doggedly onward through the barren surroundings, running momentarily straight and true. A faint urge to hurry onward tingles in the back of your mind; the area above the road has an unwholesome cast, while egress to the south is thwarted by a natural hedge of hawthorn. Exits: North East West. * R C Mana:Warm>e Bend in The Old East Road The Road runs alongside a hawthorn hedge, curving in unison with it from north to west. The hedge is dense and bristling with small sharp thorns, but would appear to have grown naturally as opposed to have been cultivated. Exits: North West. * R C Mana:Warm>e Alas, you cannot go that way... * R C Mana:Warm>n Bend in The Old East Road The Road bends to the south and east before continuing its long journey from Rivendell to Bree. The countryside is rather barren hereabouts with the notable exception of a prosperous arbour of unusually tall and vital larches on one side of the Road. Exits: North East South West. * R C Mana:Warm>e Old East Road The Road passes alongside a broad dale, with abundant trees and brush all about you. The brush is so overgrown to the south as to effectively impede all travel in that direction--only the dint of many hours chopping and hacking would allow even minor progess. Exits: North East West. * R C Mana:Warm>e Old East Road The Road plods onward, its surface worn and effaced by the travails of time and the impact of many a foot, hoof, or wheel. On either side of the road are mounds and patches of brush and brambles, growing so hardily to the south as to discourage all attempts to breach them there. Exits: North East West. * R C Mana:Warm>e Old East Road To the south a dense patch of weeds and brambles makes entry into the forest seem quite impossible. To the north, however, the woodland has rather a weak and sickly appearance, with only the most sparse undergrowth, and a scattering of thin conifers. The road itself seems rough and unkempt. Exits: North East West. * R C Mana:Warm>e Old East Road An impenetrable natural hedgerow of gorse and brambles stands to the south of the road, whilst to the north lies a narrow band of hills. The road itself is rough and stony, and shows little sign of regular recent use for heavy haulage, although it might easily be more often utilised for foot or mounted traffic. Exits: North East West. * R C Mana:Warm>e Old East Road Marching doggedly onward from east to west, the Old East Road here lies immediately to the south of a narrow band of hills. To the other side the carriageway is bounded by a vast tract of woodland. Some of the trees grow so close to the road that their lowest branches reach well over the path, and an unwary traveller on horseback might easily find himself tumbled to the ground by these limbs. Exits: North East West. * R C Mana:Warm>e Old East Road With hilly country to the north, and a thick area of woodland to the south, a traveller along this part of the Old East Road might find it difficult should he seek a suitable campsite. However, judging by their appearance, the woods should offer good hunting for those at need, for they are thick and lush, and should support a good variety of wildlife. Exits: North East South West. * R C Mana:Warm>e Old East Road The road here is littered with stones and a few tumbled boulders, which appear to have originated in the rocky sward just north of the carriageway. To the south you can see a thin area of woodland, the outskirts of a large forest, which stretches away to the southeast. Exits: North East South West. * R C Mana:Warm>e Ares narrates 'gluaksh around' Saving Macos. * R C Mana:Warm>A Bend in the Road Turning from west to north, the road travels through a low point in the land, and is littered by rocks and a few scattered boulders, which have apparently tumbled from an open area of sloping land to the northwest. To the south of the road lies what might once have been a pasture. Exits: North East South West. * R C Mana:Warm>e Fallow Land Beside the Road The last sad remains of a dry stone wall divide this land from the Old East Road, which sweeps past its western and northern borders. Now only scattered piles of tumbled rocks and stones remain, and a lot of these have rolled well within the borders of the field, suggesting that the walls were brought down by brute force. The ground itself is a sea of weeds and light brush, but the dirt below shows signs that it was once ploughed and tended, for even today long, deep furrows still scar the earth, though the crops once planted have been choked out by the wild vegetation. Exits: North East South West. * R C Mana:Warm>n Old East Road The road ploughs a steady east to west furrow across the country, as it makes its way bewteen Rivendell and far distant Bree. To the south it is bounded by what must once have been the lands of a smallholding. But to the north the thoroughfare is bounded by an area which seems to have been cleared of trees much more rapidly, and without a thought to farming. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road With now fallow farmland to the south, and an area of woodland which has apparently been brutally and carelessly felled lying to the north, the road here takes on a bleak aspect. Every slight gust of wind bites hard, with no nearby hills or trees to reduce its force, and not a single weed manages to grow amid the rocks and stones of the surface of the thoroughfare. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road Travelling as it does now through a bleak and unsheltered part of the land, the road takes on a windswept and unwelcoming aspect. Perhaps long ago it saw frequent travellers, but now it has an air of disuse. Judging by all of the rocks and stones which litter its surface, it seems unlikely that many carriages, carts or wagons follow this route. Exits: North East South West. * R C Mana:Warm Move:Tired>e A Bend in the Road Sweeping from west to north, the road draws close to a small range of hills. Hard by to the east is a sprawling forest, whose dark-limbed trees seem to reach out toward the roadway. And to the south and northwest lie regions which appear to have been hastily deforested at some time not too far into the past. Exits: North South West. * R C Mana:Warm Move:Tired>e Alas, you cannot go that way... * R C Mana:Warm Move:Tired>s Blighted Land at a Forest Border To the east and south a thick forest rises out of the land, its hoary, old trees dominating the landscape. But in this strip of land, just south of the road, someone has laid the woodland to waste. All that remains of the trees are charred and broken stumps, and the undergrowth has been cleared entirely. This must have been some considerable time ago, however, for now many weeds, clumps of thin grasses, and thick tufts of heather have begun to grow again. Exits: North East South West. * R C Mana:Warm Move:Tired>n A Bend in the Road Sweeping from west to north, the road draws close to a small range of hills. Hard by to the east is a sprawling forest, whose dark-limbed trees seem to reach out toward the roadway. And to the south and northwest lie regions which appear to have been hastily deforested at some time not too far into the past. Exits: North South West. n * R C Mana:Warm Move:Tired>A Bend in the Road The road changes course here, from a due east-west route, taking a turn to the south for a time. A narrow band of hills rises above you to the north, offering a ready place from which to watch people as they progress along the carriageway. The lands to the west however offer no shelter or hiding place, for someone has stripped them of the trees which once flourished there. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road The road winds east and west through the forest. A group of tall, dark trees blocks the passage to the south, while the land opens slightly towards the hills of the north. Exits: North East West. * R C Mana:Warm Move:Tired>e Old East Road The road continues onward, its surface worn from many a traveler. The lands to the north of the road rise quickly, blocking your view of the distant Ettenmoors. To the south, the trees open slightly, offering access to a sombre forest. Exits: North East South West. e * R C Mana:Warm Move:Tired>e Old East Road The Road begins to slope downwards toward the east where you spot a small stream that crosses the path. The land to the south is thick with forest and impassable, making the only option to stick to the road. Exits: North East West. * R C Mana:Warm Move:Tired>Small Stream Crossing A winding waterway crosses right over the Old East Road here. It is brown and muddy, but no more than half a foot deep. The road travels to the east and west here, and the stream crosses the road from north to south. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road The road is rough and ragged, the wheel marks of many wagons still remaining in the brown, well-trodden land. A lush meadow rises above to the north, and the road bends slightly to the south and west. A tree-infested hill rises sharply to the east. Exits: North South West. * R C Mana:Warm Move:Tired>e Alas, you cannot go that way... e * R C Mana:Warm Move:Tired>Alas, you cannot go that way... * R C Mana:Warm Move:Tired> Mirdock narrates 'anyone in bree goint to tharbad' * R C Mana:Warm Move:Tired>s Bend in the Road Only a small brown path can be seen here among the lush grass that surrounds the road that turns here north and east. A hill rises to the south, which overlooks the surrounding vegetation and seems an ideal place to rest. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road A few wagon marks lie visible between the many horse tracks that lie in the road's soft shoulder. A steep, muddy hill rises to the north, and the road continues east and west. Exits: North East West. * R C Mana:Warm Move:Tired>e Old East Road The dirt path of the road here is wide and soft, with little vegetation at the edges. A slippery rise to the north leads toward a steeper hillside. To the south a thick clump of trees prevents your progress. The road itself travels east and west from here. Exits: North East West. e * R C Mana:Warm Move:Tired>e Old East Road The dirt here of the road is firm and dry, with little vegetation growing along the banks of the turning trail. Trees start to populate the land to the east, which leads to the Trollshaws. The road bends south and west here. Exits: East South West. * R C Mana:Warm Move:Tired>Ares narrates 'meet lb' Edge of the Trollshaws The path from the road begins to fade and the forest quickly engulfs you with its power. Tall trees of numerous varieties grow at first well apart, then seemingly on top of one another. What light that the south and west offer stops immediately at a group of fir trees to the north. Exits: North South West. * R C Mana:Warm Move:Tired>n Trollshaws Fir trees claim this part of the forest for their own, their needles cover the forest floor. Remains of animals sit piled in a small mound near a group of trees to the east. The Trollshaws begin to separate to the south and a hint of light can be seen there. A disgusting forest troll is searching for fresh meat here. Exits: North South West. * R C Mana:Warm Move:Tired>s Edge of the Trollshaws The path from the road begins to fade and the forest quickly engulfs you with its power. Tall trees of numerous varieties grow at first well apart, then seemingly on top of one another. What light that the south and west offer stops immediately at a group of fir trees to the north. Exits: North South West. * R C Mana:Warm Move:Tired>s Old East Road The road opens wide here and little blocks your immediate view of the lands around you. The Trollshaws begin to consume the land to the north. A green meadow fills the southern horizon and the road goes east and west here. Exits: North East South West. * R C Mana:Warm Move:Tired>e Old East Road Straight and narrow, the road continues to plow through the countryside to the east and west here. A grassy green meadow grows to the south, filled with a variety of plants that contrast in colour to the brown path of the road. Exits: East South West. * R C Mana:Warm Move:Tired>e A Bend in the Road Straight as an arrow, the road stretches off into the distance to the west. But here its path changes, as it turns to the north, heading toward the thick forests of the Trollshaws. Exits: North East South West. * R C Mana:Warm Move:Tired>e The Plains along the Road The road sweeps by here, both to the west and to the north, as it makes its way through the countryside. Tall forests loom in the distance to both the northwest and the southeast, but elsewhere the landscape is dominated by open plains, leaving the traveller exposed to all that the harsh climate can send his way. Exits: North East South West. * R C Mana:Warm Move:Tired>s A Rising Plain The apparently unending plain begins to make a gentle ascent here, as it approaches the flank of a solitary hill. Its bald head standing proud of the surrounding lands, the hill is nevertheless quite a small one, but it still offers some protection from the harsh winds which howl across the plains. Exits: North East South West. * R C Mana:Warm Move:Tired>s Near the Eaves of an Evergreen Wood Tall trees loom above the land not far to the east of here, and thier heavy limbs block much of the wind which howls across the more open land further to the west. Under this protection small bushes and shrubs have sprouted up, and the grass grows tall and tangled. Exits: North East South West. * R C Mana:Warm Move:Tired>n Outo narrates 'they there?' A Rising Plain The apparently unending plain begins to make a gentle ascent here, as it approaches the flank of a solitary hill. Its bald head standing proud of the surrounding lands, the hill is nevertheless quite a small one, but it still offers some protection from the harsh winds which howl across the plains. Exits: North East South West. * R C Mana:Warm Move:Tired>n The Plains along the Road The road sweeps by here, both to the west and to the north, as it makes its way through the countryside. Tall forests loom in the distance to both the northwest and the southeast, but elsewhere the landscape is dominated by open plains, leaving the traveller exposed to all that the harsh climate can send his way. Exits: North East South West. * R C Mana:Warm Move:Tired>n Great East Road Steep ridges, thick with dense forest growth, block your path north and south. The road continues east-west from here. Exits: East South West. * R C Mana:Warm Move:Tired>e Tarapita narrates 'they somewhere bttween lb and ford' Great East Road The road makes a bend up ahead to avoid some hills. To the north you notice that the hills have been worn away and a forest now grows there. The road continues east-west. Exits: North East South West. * R C Mana:Warm Move:Tired>e Great East Road The old road winds through a rocky and silent landscape. To the south are inhospitable plains; to the north are stony bluffs topped with dark, gloomy pines. There is little sound on this lonely road. Exits: North East South West. * R C Mana:Warm Move:Slow>e Forested Hills This is a maze of rocky hills, crags, deep watercourses, and sharp bluffs. Dark and twisted conifers grow on the heights and sprout at odd angles from the steep slopes. Travel is unpleasant, and the footing is treacherous; no birds sing. Exits: North South West. * R C Mana:Warm Move:Slow>n Forested Hills This is a maze of rocky hills, crags, deep watercourses, and sharp bluffs. Dark and twisted conifers grow on the heights and sprout at odd angles from the steep slopes. Travel is unpleasant, and the footing is treacherous; no birds sing. Exits: North East South West. * R C Mana:Warm Move:Slow>s Forested Hills This is a maze of rocky hills, crags, deep watercourses, and sharp bluffs. Dark and twisted conifers grow on the heights and sprout at odd angles from the steep slopes. Travel is unpleasant, and the footing is treacherous; no birds sing. Exits: North South West. * R C Mana:Warm Move:Slow>s Your mount refuses to follow your orders! * R C Mana:Warm Move:Slow>s Great East Road A range of tall hills blocks your path north. Looking south a vast, rocky plain stretches for miles into the distance. The road continues east-west. Exits: North East South West. * R C Mana:Warm Move:Slow>bob c 'breath of briskness' You muster all of your concentration... Tarapita narrates 'they havent crossed ford yet' Ok. An energy begins to flow within your legs as your body becomes lighter. * R C Mana:Icy>e Great East Road A range of tall hills blocks your path north. Looking south a vast, rocky plain stretches for miles into the distance. The road continues east-west. Exits: North East West. * R C Mana:Icy>e Great East Road A range of tall hills blocks your path north. Looking south a vast, rocky plain stretches for miles into the distance. The road continues east-west. Exits: East South West. * R C Mana:Icy>e Great East Road Here the road bends north to west around the hills. Just east of the road, a cliff overlooks the river Bruinen as it flows southward. Exits: North South West. * R C Mana:Icy>e Alas, you cannot go that way... * R C Mana:Icy>n West of the Ford of the Bruinen The road narrows to a seldom-used path to the north. Just east of the road, a cliff overlooks the river Bruinen as it flows southward. You notice that the river seems to flow very slowly at this point, and many boulders jut out of the surface of the water. A short trail leads down the cliffside to the river. Tarapita the Dwarf, wielding a great warsword, is here, riding a pony. A pony is standing here, ridden by Tarapita. Exits: North East South West. * R C Mana:Icy> Vande tells you 'you okie?' * R C Mana:Icy>smil You smile happily. * R C Mana:Icy> Donald narrates 'orcs lb' * R C Mana:Icy>tell vande i`m ford Ok. * R C Mana:Icy>inf You are speaking in Westron. You are a male Noldo. You are 98 years, 4 months and 5 days old. You have played 12 days and 8 hours (real time). This ranks you as Macos the Elven Wizard (level 20). You are six feet two and weigh ten stone. Perception: vision 50, hearing -17, smell -50. Alertness: normal. You are a firm believer in the values of Right and Wrong. You are a citizen of Bree, Fornost, the Grey Havens, and Rivendell. You are carrying thirty-seven pounds of equipment. A tad uncomfortable, but no problem. Your base abilities are: Str:8 Int:19 Wis:18 Dex:13 Con:10 Wil:19 Per:11. Offensive Bonus: 14%, Dodging Bonus: 27%, Parrying Bonus: 2%. Your armour protects 37% of your body. You have 125/125 hit, 11/140 mana, and 74/121 movement points. You will flee if your hit points go below 70. Your mood is aggressive. You have scored 3,634,854 experience points and you have 31,426 travel points. You need 420,146 exp. points and 0 travel points to reach the next level. You have 5 celeb pennies 44 busc pennies. You will climb if necessary. You are subjected to the following temporary effects: - armour - stored spell colour spray. - stored spell colour spray. - detect invisibility * R C Mana:Icy>tell donald who?? Ok. * R C Mana:Icy>cl You won't climb anymore. * R Mana:Cold> Donald narrates '3 orcs lb' Ares narrates 'how many?' * R Mana:Cold> Tarapita says 'fol' * R Mana:Cold>dr skin Your stomach can't contain anymore! fol taapitald> Connected to host mume.pvv.org fol taapita fol taapita